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vue 录制视频并压缩视频文件的方法

2020-11-27 来源:爱go旅游网

文件上传框<input type="file">,除了可以选择文件上传之外,还可以调用摄像头来拍摄照片或者视频并上传。capture属性可以判断前置or后置摄像头。在视频播放的过程中,用canvas定时截取一张图片,然后用gif.js生成一张GIF图,从而完成前端的视频压缩。

我这里使用的是Vue写的,以下是我的流程及代码:

一、下载gif.js相关文件,可以到这里下载,然后将这几个文件放在根目录的static/js里面。

gif.js相关文件及存放路径

二、下载依赖包:

npm i timers

三、在页面中声明:

import { setInterval, clearInterval } from "timers";
import GIF from "../../static/js/gif.js"

四、html代码块:

<template>
 <div>
 <input ref="changeInput" type="file" accept="video/*" capture="user" @change="changeVideo" />
 <div>
 <div>视频大小:{{videoSize}}</div>
 <div>视频时长:{{videoLength}}</div>
 <div>
 <video id="myvideo" :src="videoSrc" :width="winWidth" :height="winHeight" ref="videoId" autoplay="true" controls muted></video>
 <canvas id="canvas" :width="winWidth" :height="winHeight"></canvas>
 </div>
 </div>
 </div>
</template>

五、在页面加载完成时初始化GIF:

mounted(){
 //初始gif
 this.gif = new GIF({
 workers: 1,
 quality: 1000,
 width: window.innerWidth,
 height: window.innerHeight,
 workerScript: '../../static/js/gif.worker.js',
 });
 },

六、当input录制完视频返回页面中,获取到这个视频文件,每次拿到视频文件需要先移除之前的监听:

//input文件走向
 changeVideo(e){
 var file = e.target.files[0];
 const video = document.getElementById('myvideo');
 //视频开始播放
 video.removeEventListener('play', this.videoPlay, false);
 //视频播放完
 video.removeEventListener('ended', this.videoEnded, false); 
 this.androidFile(file);
 },

七、上一步提到的this.androidFile方法,是通过这个视频文件,在页面播放一遍,在这个播放过程处理视频,完成整个转换过程,获取到最终的文件:

//安卓拍摄视频
 androidFile(file){
 //视频字节大小
 this.videoSize = file.size;

 const that = this;
 const video = document.getElementById('myvideo');
 const canvas = document.getElementById('canvas');
 var context = canvas.getContext('2d');

 this.gifSetTime = true;
 this.gif.abort()
 this.gif.frames = [];

 //file转base64
 var reader = new FileReader();
 reader.readAsDataURL(file);
 reader.onload = function () {
 that.videoSrc = this.result;
 video.play();
 }
 //视频开始播放
 video.addEventListener('play', this.videoPlay, false);
 //视频播放完
 video.addEventListener('ended', this.videoEnded, false); 
 //获取到所有的图片并渲染完后执行
 this.gif.on('finished', function(blob) {
 if(that.fileAndroid.size == blob.size) return;
 console.log("gif的blob文件",blob);
 //file
 that.fileAndroid = that.convertBase64UrlToFile(blob);
 //上传视频文件
 that.uploadVideo(that.fileAndroid);
 });
 },

八、步骤七所说的this.videoPlay方法。视频在页面播放过程中,每200毫秒通过canvas截取一张图片,把这些图片一张张给gif.js堆叠:

//视频开始播放
 videoPlay(){
 const that = this;
 const video = document.getElementById('myvideo');
 const canvas = document.getElementById('canvas');
 var context = canvas.getContext('2d');
 console.log("视频时长",video.duration);
 this.videoLength = video.duration;
 //画布上画视频,需要动态地获取它,一帧一帧地画出来
 var times = setInterval(function(){
 context.drawImage(video, 0, 0, that.winWidth, that.winHeight);
 that.gif.addFrame(context, {
 copy: true
 });
 if(that.gifSetTime == false){
 clearInterval(times);
 }
 }, 200);
 },

九、步骤七所说的this.videoEnded方法。视频播放完,通过gif.js将图片堆叠的动态图渲染出来:

//视频播放完
 videoEnded(){
 this.gifSetTime = false;
 console.log("视频播放完毕!")
 this.gif.render();
 },

十、步骤七所说的that.convertBase64UrlToFile方法。将gif.js生成的Blob文件转换成File格式:

//blob to file
 convertBase64UrlToFile(blob) {
 var d = new Date().getTime();
 var type = 'image/gif'
 return new File([blob],"fileGif-" + d + '.gif', {type:type});
 },

最后通过步骤七所说的that.uploadVideo方法,上传图片给服务器:

//上传视频
 uploadVideo(file){
 console.log("上传的视频文件", file)
 },

在这提供我的全部代码,Android的视频文件比较大所以做压缩,而IOS本身存在视频压缩,所以我这里做了区分

<template>
 <div>
 <input ref="changeInput" type="file" accept="video/*" capture="user" @change="changeVideo" />
 <div>
 <div>视频大小:{{videoSize}}</div>
 <div>视频时长:{{videoLength}}</div>
 <div>
 <video id="myvideo" :src="videoSrc" :width="winWidth" :height="winHeight" ref="videoId" autoplay="true" controls muted></video>
 <canvas id="canvas" :width="winWidth" :height="winHeight"></canvas>
 </div>
 </div>
 </div>
</template>

<script>
import { setInterval, clearInterval } from "timers";
import GIF from "../../static/js/gif.js"
export default {
 data(){
 return {
 videoSize: '',
 videoSrc: '',
 videoLength: '',
 isAndroid: false,
 fileAndroid: {},
 winWidth: window.innerWidth,
 winHeight: window.innerHeight,
 gifSetTime: false,
 gif: '',
 }
 },
 created() {
 //判断终端
 var u = navigator.userAgent;
 var isAndroid = u.indexOf('Android') > -1 || u.indexOf('Adr') > -1; //android终端
 var isiOS = !!u.match(/\(i[^;]+;( U;)? CPU.+Mac OS X/); //ios终端
 if(isAndroid){
 console.log('isAndroid')
 this.isAndroid = true;
 }else if(isiOS){
 console.log('isiOS')
 this.isAndroid = false;
 }
 },
 mounted(){
 //初始gif
 this.gif = new GIF({
 workers: 1,
 quality: 1000,
 width: this.winWidth,
 height:this.winHeight,
 workerScript: '../../static/js/gif.worker.js',
 });
 },
 methods:{
 //input文件走向
 changeVideo(e){
 var file = e.target.files[0];
 const video = document.getElementById('myvideo');
 
 if(file !== undefined){
 //判断走向
 if(this.isAndroid){
 //视频开始播放
 video.removeEventListener('play', this.videoPlay, false);
 //视频播放完
 video.removeEventListener('ended', this.videoEnded, false); 
 this.androidFile(file);
 }else{
 this.iphoneFile(file);
 }
 }
 },
 //IOS拍摄视频
 iphoneFile(file){
 const that = this;
 //视频字节大小
 this.videoSize = file.size;
 
 var url = null ; 
 //file转换成blob
 if (window.createObjectURL!=undefined) { // basic
 url = window.createObjectURL(file) ;
 } else if (window.URL!=undefined) { // mozilla(firefox)
 url = window.URL.createObjectURL(file) ;
 } else if (window.webkitURL!=undefined) { // webkit or chrome
 url = window.webkitURL.createObjectURL(file) ;
 }
 this.videoSrc = url;
 if(file.size < 2100000 && file.size > 500000){
 this.uploadVideo(file);
 }else if(file.size >= 2100000){
 this.$vux.toast.text('视频太大,请限制在10秒内');
 }else{
 this.$vux.toast.text('视频录制不能少于5秒');
 }
 },
 //安卓拍摄视频
 androidFile(file){
 //视频字节大小
 this.videoSize = file.size;

 const that = this;
 const video = document.getElementById('myvideo');
 const canvas = document.getElementById('canvas');
 var context = canvas.getContext('2d');

 this.gifSetTime = true;
 this.gif.abort()
 this.gif.frames = [];

 //file转base64
 var reader = new FileReader();
 reader.readAsDataURL(file);
 reader.onload = function () {
 that.videoSrc = this.result;
 video.play();
 }
 //视频开始播放
 video.addEventListener('play', this.videoPlay, false);
 //视频播放完
 video.addEventListener('ended', this.videoEnded, false); 
 
 this.gif.on('finished', function(blob) {
 if(that.fileAndroid.size == blob.size) return;
 console.log("gif的blob文件",blob);
 that.fileAndroid = that.convertBase64UrlToFile(blob);
 that.uploadVideo(that.fileAndroid);
 });
 },
 //视频开始播放
 videoPlay(){
 const that = this;
 const video = document.getElementById('myvideo');
 const canvas = document.getElementById('canvas');
 var context = canvas.getContext('2d');
 console.log("视频时长",video.duration);
 this.videoLength = video.duration;
 //画布上画视频,需要动态地获取它,一帧一帧地画出来
 var times = setInterval(function(){
 context.drawImage(video, 0, 0, that.winWidth, that.winHeight);
 that.gif.addFrame(context, {
 copy: true
 });
 if(that.gifSetTime == false){
 clearInterval(times);
 }
 }, 200);
 },
 //视频播放完
 videoEnded(){
 this.gifSetTime = false;
 console.log("视频播放完毕!")
 this.gif.render();
 },
 //blob to file
 convertBase64UrlToFile(blob) {
 var d = new Date().getTime();
 var type = 'image/gif'
 return new File([blob],"fileGif-" + d + '.gif', {type:type});
 },
 //上传视频
 uploadVideo(file){
 console.log("上传的视频文件", file)
 },
 }
};
</script>
<style scoped>

</style>

试过很多种方法,而这种在移动端浏览器(特别是微信浏览器!)的兼容性是最好的。但是这个生成的视频文件将会失去音频,如果需要音频的可以看我另一篇简书有说明几种方法。有更好的方法欢迎大家留言,互相学习~

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